2010 - 2011 Curriculum Guide -- Business
by Cynthia Newell
Business Subject Goals: to develop efficient work habits, accurate proofreading skills, productive management of time, marketable skills and attitudes that make a worker productive in economic life, computer awareness, career decision-making and job search skills; a sense of personal morality and business ethics that will be useful to the student in society; a cooperative classroom responsibility, and the ability to recognize the relationship between the business classroom and everyday living experiences.
Computer Application I 1 credit 9 - 12
In Business Computer Applications courses, students acquire knowledge of and experience in the proper and efficient use of previously written software packages, particularly those used in the business world. Generally, these courses explore a wide range of applications, including (but not limited to) word-processing, spreadsheet, graphics, and database programs, and they may also cover topics such as electronic mail, desktop publishing, and telecommunications.
Computer Application II 1 credit 10 - 12
Digital Media Design and Production courses teach students the fundamentals of graphic design and production and provide students with the opportunity to apply these principles to printed media, digital presentation media, and interactive media.
Entrepreneurship 1 credit 10 – 12
Open only to students who have successfully completed at least one year of Computer Application I. Students will be given basic life skills which will enable them to better manage their personal business affairs and to perform economic roles in today’s complex society. Information about career opportunities in small businesses will be included. Computer applications for personal use in figuring income taxes, insurance and personal budgeting will be introduced. Participation in mock job interviews held during the second semester is a requirement for the course.
Video Game Design 1 credit 11 – 12
This course is an introduction to computer programming. Students will use project-based learning to apply the design process to real world problems of Video Game Design. Students will understand and demonstrate basic programming concepts and functions. Students will understand and demonstrate how to use a 3D game editor. Students will be able to move at their own pace while they are led through the process of designing their own video game. To culminate this course, students will prepare an information or persuasive oral presentation. Students build a portfolio of work and explore the fields of computer programming, 3D game design, and marketing.
Visual Basic 1 credit 10 – 12
Visual Basic is open only to students who have successfully completed Computer Application
I & II.
This course is an advancement of computer programming and technology. Students will learn to program using Visual Basic. This course will also explore careers in Computer Programming. Participation in mock job interviews held during second semester is a requirement of this course.
In-House Training 1 credit 11 – 12
In-House Training is open only to students who have successfully completed Computer Application I & II.
Media Technology—Independent Study courses, often conducted with instructors as mentors, enable students to explore topics related to media technology. Independent Study courses may serve as an opportunity for students to expand their expertise in a particular specialization, to explore a topic in greater detail, or to develop more advanced skills.
Tech Support (IHT) 1 credit 11 – 12
Tech Support is open only to students who have successfully completed Computer Application I & II.
Students in this course will maintain the district web page, assist faculty in updating faculty pages, and post the school calendar. Students will maintain a well-organized and informative web site utilizing programs such as Macromedia Dream Weaver and Macromedia Flash. Students will also complete multimedia and video projects, which will include organizing a senior video.
Accounting I 1 credit 10 – 12
Computerized Accounting II 1 credit 11 – 12
Accounting courses introduce and expand upon the fundamental accounting principles and procedures used in businesses. Course content typically includes the full accounting cycle, payroll, taxes, debts, depreciation, ledger and journal techniques, and periodic adjustments. Students may learn how to apply standard auditing principles and to prepare budgets and final reports. Calculators, electronic spreadsheets, or other automated tools are usually used. Advanced topics may include elementary principles of partnership and corporate accounting and the managerial uses of control systems and the accounting process.
College Computer Applications 1 credit 11 - 12
This course is designed for individuals to become familiar with computer concepts and their operations. The student should be able to use Windows to create and organize files and folders and to perform essential file management procedures. Proficiency will be attained with the use of word processing, spreadsheets, databases, the Internet, basic web page design, and presentation software for both home and business use. Prerequisite: Keyboarding and one year of high school Algebra with a C or better. Available for 3 college credit hours upon receipt of tuition.
College Accounting 1 credit 11 – 12
Students receive instruction in the fundaments of accounting from recording business transactions through financial statement preparation. Emphasis is on the fundaments of double entry accounting and the basic accounting cycle for service and merchandising enterprises. Upon receipt of tuition, this is a 3-hour college class.